
Xbox Wire is an RPG currently being developed by Obsidian Entertainment.AvowedWe have published an interview about
Commitment to “selection”
PublishedinterviewRegion Director Berto Ritger says that the game places emphasis on player choices, and that the results have an impact on individuals and groups. Next, narrative director Kate Dollarhyde likens content such as quests that involve choices to being ``like a conversation between the creator and the player.''
Regarding the ``choices'' in such games, game director Carrie Patel said, ``If the choices and outcomes are completely predictable, there will be no freshness. If they are completely unexpected, it can feel unpleasant.'' I'm talking.
The wonders of choices and outcomes that are possible only because it is not an open world.

As mentioned above, the elements of choice and outcome in this work have been created with great care, and it is said that the game can be created at a high level precisely because it uses a bordered zone rather than an open world.
Ritger explained that the zone system is a "good pacing mechanism" for selection, allowing players to roughly understand what they've done before doing the next thing. In addition to this, Dollarhyde also said, ``Adjusting the pace of open world games is extremely difficult.''
Part of the reason for this obsession is that Obsidian Entertainment creates a large amount of content in RPGs, and when a player discovers something, he wonders, "How many other people have found this thing that I found?" He says that one of the joys of playing RPGs is thinking, "What?"
“Avowed” isXbox Series X|S/Windows(Steam、Microsoft Store、Battle.net) Scheduled to be released on February 18th local time. It will also be compatible with Game Pass from the first day of distribution.