VALVE is "February 6th to February 13 at the Game Platform Steam"Next festivalIs being held. During the event period, you can enjoy the trial version of the game that will appear in the future and live streaming by developers.
However, this event, which is more than hundreds of trial versions, is not very playable during a week. Therefore, GAME*Spark will pick up what you are interested in from the work being distributed at the event.
This time, Propulsive Games is developing the SFRTS "Space Reign] We will deliver a trial version of the play.
What is "Space Reign"?
This work is set in the near -future world where the conflict between super huge companies based on AI, which has grown in the universe, and those who remain in the global sphere is deepening.
Let's expand the dominance area while dominating sectors in various places for our own power.

The main feature of this work is that the unit itself is the unit.Direct controlIt is possible to do it. Pilow the fighter that had been flying as an accompanying machine and lightly drove off persistent enemies.

Whether it's a fighter or a shipReplaced with various armamentIt can be done. If you are a fighter, you can choose a machine gun for a small aircraft or a railgun for a large ship, and a ship for a ship for a machine gun or an anti -ship gun, so I would like to choose one that matches the tactics I am good at.
At one point, a brave space fleet commander, and at one time, an ace pilot roaring in a well -known world. That's the none other than you!
Fleet dispatch! First, destroy space pirates!
Speaking of cosmic goods, I still want to say that it is a space battleship, but at the start, the money is crisp. You can barely buy a small reconnaissance machine or a medium -sized fighter. Let's put up with it lightly here.

When you start the game, you will suddenly be from the cockpit. You might think, "Is this SFRTS?"Operate with your own handsYou can do it. It's a hybrid of SFRTS and Space Combat Sim.


The key mounting at the time of direct pilot looks like this. In Space Combat SimGeneral maneuvering methodThat's right. In the current version, the operating remapping and sensitivity setting are not implemented, and the operation on the flight stick or controller is a unique operation feeling similar to when operating with the mouse, so I think it is a little used to get used to it.

Each sector has an enemy relay base. After occupying these, you will be able to conquer the sector and complete the capture by clearing requests such as cleaning up the enemies. Don't worry, even if you do not proceed at once, even if you withdraw on the way unless you annihilate it, there will be no change in your influence.
MAP is surprisingly wide, so it takes time to normally. At the time of direct pilotFast Travel ModeDon't forget to use it appropriately. I think it is easy and effective to use RTS mode when traveling.

This work has a shield that automatically recoversdoes not exist。 Although fuel and ammunition can be supplemented at the station in the MAP, the damage will steadily accumulate in the series.
At this stage, there are no support functions such as automatic repair and repair of ships, so the withdrawal from the sector after gathering your own fleet around the navigation satellite in the MAP will repair the damage aircraft at this time. It is the only means. At this time, it is important to note that ships that are not within a certain range of satellites are left behind and lost. In the future, I look forward to implementing support ships such as dock ships and supply ships.
RTS can be operated directly by players like this work, but I love it personally. "" "Men of War] Is a representative example. In a nutshell, SFRTS's monument "HomeworldIs it a place to incorporate a manual operation element?

At this stage, it is a trial version, and the implemented fighter and frigate are relatively small. Despite the customization element, I would like to see at least a flashy fight between battleships, but it will be a little further.


In addition, there were some points to worry about, such as stacks due to AI route search issues and freezes during loading. I would like to look forward to corrections and improvements in future updates.


The bombardment and damage expression are simple but personally GOOD. In addition, the engine destruction, etc.Partial destruction elementI think that is also a focus. However, the operability as a UI and RTS seems to be still more room for improvement. I think that it is a function that I want to be able to do so, such as selecting multiple units, banning and free engagement, and gathering to specific points. After that, it is a function that wants to form the formation of the fleet, mainly on the appearance and romance.
I want to pay attention to SF lovers, this work, and I would like to pay attention to future developments.
"Space Reign" isSteamCurrently distributing the trial version. The release date will be announced at a later date.
【PS5】WILD HEARTS
¥10,000
(Price / stock status is at the time of the article release)