PC version Rise of the Tomb Raider performance guide - ultra-realistic hair depiction PureHair


NVIDIA has released the PC version “Rise of the Tomb Raider"ofGraphics/Performance Guidehas been published.

This performance guide explains the burden and graphic depiction of settings from 17 items, including ambient occlusion, anisotropic filtering, antialiasing, bloom, texture quality, and shadows.

He also explains Crystal Dynamics and Square Enix's rendering technology ``PureHair,'' which depicts realistic and beautiful hair. This is a rendering technology adapted only to Lara Croft that depicts the effects of snow and wind on up to 30,000 strands of hair using a master strand (the body that coordinates hair processing) while suppressing detailed physical calculation processing. is.

When this processing is "on", "PureHair" is applied in appropriate scenes, but in "Very Hight" state it is applied to all scenes, and it is said that up to 30,000 hairs can be drawn in close-ups. That's it. Turning this processing to "off" seems to change the rendering to something similar to "PureHair," but you can see in the comparison image that the depiction of the hair is very different.


When set to Very Hight


When set to off


"PureHair" rendered appearance


“PureHair” burden during cutscenes


“PureHair” burden when playing the game


Trailer explaining the features of the PC version released on January 27th


This work is also released domestically on Steam, so PC gamers who are planning to play itPerformance chart for each graphics cardIt may be a good idea to check that as well.